![]() In theory, this seems a good balance of new hand-on and hand-off activities, but the rate at which these events unfold was breathtaking and I found myself juggling so many activities that I had to stop, for minutes at a time, to sift through my current objective list. There are faction soldiers to recruit, new ADVENT units to tackle, and a myriad of hands-off missions that increase faction loyalty and can lead to off-field soldier promotions, albeit not without risk. XCOM 2: War of the Chosen adds in new factions to ally with, alien assassins to fend off, and new missions revolving around both. Not exactly fond of one another but they'll never get in each other's way when trying to hunt you down. Could it get any worse for the commander? Yes, yes it could. With an abundance of missions with strict turn-limits, and the Avatar project progress bar looming above the map, XCOM 2 kept up the tension while you desperately waited research new gear, let troops recover from injuries, or established radio contact with rebel groups. You now had to juggle intelligence and resource gathering, required to unlock missions in new regions that would stall, and ultimately dismantle, an alien doomsday device. XCOM 2 immediately upped the stakes as we discovered XCOM lost the war and was reduced to a resistance force, fighting against well-entrenched occupiers. It was tough but still manageable and missions were again interspersed with periods of anxious waiting. When I returned for the sizeable expansion, Enemy Within, there was even more research and tech to juggle, alongside a new threat in the form of EXALT, human forces with their own agenda, and the potential for assaults on the XCOM base. I had missions to complete, satellites to launch and UFOs to intercept, but always had to wait for more resources from the fickle council or I was stalling until my science division could research better armour and weapons that would keep my soldiers alive. I still remember dreading the passing of days in XCOM: Enemy Unknown. If not, give Lynley's review a read here. Sales help support Destructoid.Note: I'm assuming readers are familiar with the basic XCOM 2 mechanics. These are of course reasonable negative reviews in our opinion, given Firaxis and Feral Interactive haven’t exactly done a good job communicating this on the Steam page. User reviews are very positive on Steam, with 78% in the thumbs up camp.īig fat warning note: many of the incoming negative reviews are from Mac/Linux gamers who have a different release date later this September (similar to console gamers who aren’t getting the game until September 12). GamesPlanet (Steam) - £29.74 (list price £35) Bundle Stars (Steam) - $33.99 (list price $40) Green Man Gaming (Steam) - $33.99 (list price $40) XCOM 2: War of the Chosen Release Week Deals Note: For the discount at GMG you’ll have to sign-in or create an account, otherwise you’ll only see 5% off instead of the 15% off. ![]() If you were hoping for 20% or more, those discounts have disappeared into the void along with the expansion’s pre-order status. Having said that, at the very least you will have your pick of retailer.Īs of writing, five digital retailers are offering discounts from 12% to 16%. If you were hoping for deep eye-popping discounts, you may be a bit disappointed as release-week deals on XCOM 2: War of the Chosen have been rather timid. If all the reviews thus far have you nodding your head in approval, we’ve rounded up the various deals available online for the Steam copy of the game. XCOM 2‘s expansion War of the Chosen is now released. ![]()
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